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House in Blender

In Interactive Design we were asked to model a house, similar to the aircraft, pulling it out from a given sketch. This was the sketch:

Boceto de la casa

Modeling was pretty fast, I’m growing quicker. But I had some issues when verifying the roof’s vertex, but it wasn’t bad because I gained valuable knowledge, control and technique over the polygon edition options (Faces, Vertx and Edges).
I liked the result in both, quality and time taken. For my next models that I pull out from sketches I’ll work against clock.
And now a few images from the final model.
((Images because I still don’t know how to render an animation in blender, as soon as I know how I will take down the images and replace them with a short animation showing the aircraft model spinning slowly, both edges and surfaces.))

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This model is available for commercial and non commercial use. But please, if you are going to use it include a refference to the artist (me) And a link to this site. Thank you.

Click to Download

Aircraft in Blender.

In the Interactive Design IV class we’ve studied the theoretical bases for games and now we’re learning a program called Blender (Freeware). I think it’s pretty useful but many of my classmates disagree with me completely. In a later post I will write a resume about all the 3D software I’ve used, writing about good and bad stuff about them

For this assignment we were asked to model an aircraft based in this sketch:

Ryoku Weil

For my model I included a third wheel on the back so that it was possible some kind of movement without having the aircraft scratching against the ground. I also included axes for the wheels and spaces for the engine and to justify where the wheels are attached to.

I didn’t have much problems while doing it, except when I tried to manipulate the background. But that was because I still don’t know how to use UVs in Blender, so I ended up playing a little with the texture options Blender offers. In order to create the crystal in the front of the aircraft, I separated those vertex from the rest of the base model and playing with ray-tracing I found the way to give glass textures; but as I wasn’t going to handle any elements to reflect nor light to refract it was useless for this exercise. Therefore I lowered the alpha and used a texture option that paints the model lines, this way we are able to see the glass structure and are also able to see through it. And now a few images from the final model.
((Images because I still don’t know how to render an animation in blender, as soon as I know how I will take down the images and replace them with a short animation showing the aircraft model spinning slowly, both with and without texture.))

Ryoku Weil
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This model is available for commercial and non commercial use. But please, if you are going to use it include a refference to the artist (me) And a link to this site. Thank you.
Click here to Download 

FOX NEWS on MASS EFFECT Sex Debate ((Part 2, about Game Industry))

So if you thought I didn’t mention about this video’s effect on games because I forgot, you where wrong. I wanted to make this a new post so I could separate the comments, if I get any.

It’s not the first time that this kind of one-sided news and “documentaries” are shown in channels like Fox and MTV. And sadly they are shown in some of the most viewed channels, and as everyone who has anything to do with any kind of Media related industry (Design, Fashion, Game Development, TV, Radio, Films, etc…) knows, most TV watchers believe everything they see. Making a great manipulation weapon out of this media.

Not only as Game Developers, but as Modern Artists, Designers of any kind and else, we need to be aware of this messages our audience is constantly receiving. If we are to work for the masses, for any specific audience, we must always analyze the information they are mostly receiving from the media.

Even when I’m always one of the first in line to raise up my voice against non-reasonable taboos and old rules of the same kind, I think we need to pay attention to this kind of comments. Even when we think it’s a small percentage of the population who thinks like that, we must remember this debate (for example) was so big that it came to my hands. And I’m Mexican.
I’m not saying we must summit under what TV wants us to think and do. But in order to have better chances on succeeding, we must know what they are saying, and what they are going to say about our project, whatever it is about. We need to be one or two steps above their movements, I don’t think just ignoring this comments will do any good. At least not if we want to evolve and make people wake up to this evolving world.

As a conclusion I’d like to re-state that this is not an invitation to obey what mass media says. But to doubt it, research, think and come up with our own thoughts, and imprint them in whatever we do. That’s what this is all about, from my perspective.

Resist, Exist, Imagine, Create, Attack and Survive.  

FOX NEWS on MASS EFFECT Sex Debate

First of all, before reading this, please watch this video. (Click the link below)

“It’s not, it’s just not good.”
“What do you think the little guys are going to do? -I wanna play my dad’s videogame”
“What happened to Atari, Pinball and Pacman?”
-Are they serious?- Ryoku.

While I was translating the last post some guy send this video to me, I didn’t have time to watch it a few hours ago. Now that I did I must accept I’m pretty surprised. Not pissed off, not annoyed, just surprised. For some reason I had almost completely forgotten about this society sector who’s thoughts where stuck in between 1980’s-1990’s.

First of all, a few disclaimer lines: Even when most of my ideas are, in many ways, liberal; I’m not any kind of hippie that browses the web looking for this kind of stuff and flam it all over. This video came to my hands randomly and I just couldn’t stop myself from posting it here along with my comments about it.

Ok, I’ve played Mass Effect, most of my friends have. And if we ever want to look out for some porn there are millions of sites and magazines young people would look at before taking a leap into a new rpg and have sexual fantasies coming true while playing.
Let’s be serious, NOT only video games, but all types of information is flowing at an unimaginable speed all around the globe! A lawyer is able to learn about design, a doctor will read economics reviews, and a young 13 yr old guy will not only be able to get tons of porn out of “nowhere” but will also be able to learn several programming languages, 2D and 3D software before graduating. I’ve seen this happen, I’ve lived this as it happens all around me. And I don’t think anyone interested in reading this blog can say different.

You want to set up parent control devices, get your kid to watch Sponge Bob Squarepants, sit in front of the TV and think about what a good parent you are, because you “care” about your son or daughter?

For starters, parents: If you want to get your son/daughter grow up in a “healthy” way. Turn off your TV, go with your kid and ask about what he/she really likes, you’ll probably be surprised. If you are truly aware of the way you speak to your child about mature stuff may be you’ll realize there is much more than just a “Don’t you dare playing that!”. If you take a look to today’s world’s evolution you might understand you need to communicate to your kid, and let him/her evolve without having one hundred and fifty million taboos running around his young mind.

I’m no one to critique one’s life style, but when a 34 years old woman who has been married with a man for 12 years and won’t sleep in the same bed with him because her father told her it was wrong and punished by God (RL case). You intuit there’s something wrong there.

Anyway, this is not about parents but about game censorship.
It’s amazing how people critique Mass Effect for a two minutes long scene when there are games like “The Sims” rated T, where guys and girls can get plenty of this scenes in a much more self-involved role.

“Kids have access to this things” Mhm, and to many others you won’t be able to imagine if you do not do your homework before complaining about it. I’ve seen it happen, 19-23 guys and girls growling at Second Life with fake arguments they herd from a conductist psychology teacher a year ago, saying people would only play with Second Life and this type of games because they want to pursue something they can’t have RL. And that everyone who plays with it WILL get banned from society and WILL enclosure himself in a digital world.

“Who’s playing VG? Adolescent boys, nor their dads?” and “This is where woman are seen as /objects/ of desire” This woman didn’t do her homework either, let’s see some quotes from the Entertainment Software Association (ESA). Link and Link

“Thirty-eight percent of all game players are women. In fact, women over the age of 18 represent a significantly greater portion of the game playing population (31%) than boys age 17 or younger (20%).”

“The Average game player is 33 years old and has been playing games for 12 years.”

“Thirty six percent of American parents say they play computer and video games. Further, 80 percent of gamer parents say they play video games with their kids. Sixty-six percent feel that playing games has brought their families closer together.”

There we go.

“It’s not, it’s just not good.” Good argument. <<U

“Makes me wonder, what happened to Atari, Pinball and Packman?” May be this guys are right, and we should stop evolving, stop researching and stop getting better. This attitude is exactly what I DO protest about. Human race is in constant evolution, in each and every point of view, you can either sit down and watch us evolve while you miss the past, or you can join us in learning from our past and our present to create a better future.

“Being a parent is now a much harder work” When was it easy? If you have a child you Have to look after him/her and guide him/her in their OWN growth and life experience.
“Theres many ways to access it, even in your phone” Nicely done homework, once again. I’d like to see you try and play Mass Effect, God of War or even a N64 game in your cellphone.

Click Here to Watch Mass Effect Trailer.

“May be we should ban “The Fifth Element” as pornographic because of the final scene.”

Note: If you’re going to comment over this post, please do it about the Debate itself, a new post referring more specifically to the game industry will be posted later.

 

Playing By The Rules.


Rules, the guidelines that carry along with the responsibility of everything working without big issues. Even if it’s the society itself or in a board game, everyone understands rules play an important and fundamental role.

During Interactive Design class, we took a look at the different rule classifications in the game world. Some say how it should be played, others speak about risks and tasks, and some others are implied.

Types of Rules:
(Note: if the names seem to be messed up, please forgive me. This names where translated from the ones I was taught.)

-Constituent

-Operational

-Implicit

We where asked to compare to games and that’s the way I’ll use to exemplify this rule types.

Games to Evaluate:

-WinterBells by Ferry Halim

-Avalanche found at The Game Homepage

WinterBells

It’s about a bunny that must jump over bells that fall from the sky. A clean design and quite an enjoyable artwork.

Constituent Rules:

- Every jump over a bell equals +10 points.

- Game ends when you fail to jump over a bell and fall. Final score equals the points you got.

Operative Rules:

-Bunny follows your mouse ‘x’ movements (left and right).

-Click to jump.

-Jumping over a bell produces a new jump.

-Jumping over a bird duplicates your current score..

-Bunny obeys gravity.

Implicit Rules:

-Falling means Game Over.

- Jumping over a bell equals a new jump.

-Birds are scarce, they are a bonus.

-The higher you go, the less bells you find and the smaller they are.

-The bells you failed to jump over dissapear. If you fall you’re not able to fall on them and save your bunny life.

Avalanche Game

It’s about a chewing gum, in a scenario where giant cubes are falling from the skies and acid-like raises from the ground. The player must keep the gum alive. Medium Artwork but it’s a fun game.

Constituent Rules:

-The higher you go, the higher your score is.

-Difficulty is directly proportional to height.

-The gum may stick temporarily to the bricks in order to make a new jump and reach higher spots.

Operative Rules:

-Use arrows to move right/left and jump.

-Hitting ‘P’ pauses the game.

-Red water plus gum means Game Over.

-Getting yourself squeezed between blocks means Game Over.

Implicit Rules.

-You can’t make a second jump over the air, you need a support surface.

-The sky level turns red and then darkens as you jump higher.

-There are many cube sizes but they will all crush or lock you in the same way.

-The final score is proportional to the maximum height you reached.

-The minimum height is 21ft.

-You may see two scores during the game play, your actual height and the higher spot you’ve reached.

Game Similarities.

Both game’s objective is to move go the highest you can, the challenge works either beating yourself or known friends (as there is no general high score). The operative rules are similar and logic, nothing seems to be done randomly.

They both increase in difficulty as you jump highe. I suppose that works with a mathematic function, instead of designing different levels (I also think this because they are small games, quick to load. Instead of loading a whole bunch of graphics), this way they achieve an infinite game, using this inverse proportion between height and bell size or element quantity, even speed of the object’s fall. This could also explain the way the sky in ‘Avalanche’ changes color as you move up.

The game experience keeps changing in both games without nasty surprises that could make you loose the game and start all over again. As there is no other goal but to get a higher score, the player is confident he/she will be able to win. This way you also avoid the frustration that could lead to not playing the game anymore.

The movement restriction rules are reasonable, making both games something calm and enjoyable; even when both games may require a bit of practice before getting to be good at them.

Conclusions.

This are two of the mini games with bigger fame I could find around my relatives, friends and classmates, they are included in the mass mini games which’ objective is to beat the previous high score. Lately, I’ve seen tons of this games, probably because the designer isn’t in the need to create a complicated story nor to think on more clever challenges per level; he/she just needs to develop variable formulas that will lead the player to work up his own difficulty, giving a different game experience for every different player.

The game’s operative is simple and logic, just as most of the existing games, you’re not required to jump with ‘R’, move with ‘F2′ and Enter, nor to shoot with a 5 letter combo written in an specific order. We can say the game play is intuitive, we do not necessarily need to read the rules to play this games, just as the famous quote says: “If nothing else works, read the instructions”.

The rules that determine this games where planned as simple (This doesn’t mean they spent small time developing them) and probably thought for a user who just wants to relax with a short game rather than involving in a Mist RPG, ambiance.

Moral: A good game is born under a good conception, the idea my be simple just as the game. There’s no need to develop a full God of War version for every game.
The main idea in both games is the same, but it’s developed in a different way, if the  operational commands where the same  we would probably see it as  the same game with a different  artwork.

Ok, this one’s the Moral: To create a good game you do not need the latest technology, but a stable design and well planned rules. Even a board game with new structured rules can turn out as a great game.

The worst beginning.

Yup, you’ve herd it, the worst. No, it’s not me…

Heh, during class we were taught about what constitutes a fun game and we were asked to look up for a game that missed one of the guidelines.

Guidelines are:

-Representation (Story, Simulation)

-Interaction (Activities)

-Conflict (Obstacles)

-Safety (Player knows there’s a chance to win, which avoids frustration)

In order to be accurate in my search I spent the whole afternoon playing online flash games, one after another, without paying attention at all to the given guidelines. Among the ones I played I chose those that seamed to be the worst, from my point of view.

I chose two to present them here, and I analyzed why they are bad, based on the given guidelines.

The Games:-Pokemon: The first mission.

- Dickens’ First Adventure.

Pokemon: The first mission.

This game is about hitting our yellow pall Pikachu. During the game you’re given several weapons, and you must click the pokemon to attack. Bare hands, Gunshot, Fireblower and a granade.

Ok, may be we could take as valid history the one that the game author proposes. you’re a soldier and your dangerous mission is to torture and kill the yellow rat.
The constant interaction begins with a short storytelling that wont take you a minute to read, every game movement generates a response from the game. As a player you can be sure there’s a chance to win, since you begin playing you realize how easy it is.

However, this game lacks obstacles. There is nothing that can stop you from killing Pikachu, your target doesn’t even move at all. I wouldn’t want to speak about lousy graphics because I’ve seen very good games with them.

Dickens’ First Adventure.

An RPG where you play to be a psychotic character who thinks he’s a character from Charles Dickens’ books. To interact you click on any place in the scene, and the interactive menu will do the option you had marked. Hmm, could compare it with a Flash version for the Sims.

Our first problem is an invisible story, it lacks of any kind of posing; so you need to begin playing before you know what’s happening, some games do this but they don’t take THAT long to tell you what’s up. But this is the least of the problems.

The interaction is… Excessive. You can walk anywhere, touch everything, observe, talk to everything, even if you didn’t think it was possible. There’s nothing that tells you “hey! click me!” Everything looks the same and everything is clickable with ALL the menu’s options. So you need do click on everything with all the options before moving to the next room. There’s too much extra information that leads nowhere, for example: a poster that upon observing gives you the same info that if you don’t click on it, or stuff speaking about random subjects. At first it’s funny, after the 27th object it’s annoying.

About the conflict… er… that’s the conflict: There’s none. At least you have a challenge, understand what is happening and what you must do. Oh, and be careful with the car, when it passes by it might run over you, you die and appear in the exact same spot after clicking ‘ok’.

There’s also no security for the player, for the same reasons listed before. You do not know what’s the game goal which turns out to be pretty frustrating.

But there is something good in the game. It’s concept.
Every element is planned out from a basic character and story stable chart. The thematic is a marvelous satire of the world this days.

Introduction


Hello Reader!


This blog is meant to be used as a communication, research and career follow up tool. It will contain information about several investigations about Interactive/Game Design and Digital Art, as well as my own work and projects.
Among other stuff you’ll be able to read investigation and book reports, related to game development and different branches of art. As well as software review, information, recommendations and tutorials.Reader, please feel free to comment under any subject in a constructive way, or just to leave your opinion. Spammers, Flammers and else, please save me losing my time erasing your comments.


Sincerely.- Ryoku Weil


Nota en Español: Si prefieren leer este blog en Español, pueden hacerlo en Creaciones Implacables.
Este blog contendrá exactamente la misma información escrita en Español.